Essential Sound Engineering - 5 Site License

Essential Sound Engineering - 5 Site License
Product Code: Sounds Active
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Availability: In Stock
Price: £357.50 £225.00
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Schools May Order a DEMO from SOFTPLANET LTD - Simply call 01334 461244 with your school details.

 

Essential Sound Engineering -Fantastic Discounted Price MUST end May 2012

 

Designed for use in schools and colleges, the multimedia package combines expert teaching material from Iain Massey.

 

More Than A Textbook

A textbook-based approach can build strong foundations, but in a practical subject like Sound Engineering, students learn by doing and learn best when guided by an expert supervisor.  Essential Sound Engineering offers hands-on learning opportunities, including a full step-by-step simulated recording project, supported by extensive on-screen guidance and background theory.

Avoid Studio Time Becoming Rehearsal Time

Even with the latest computer music technology, hands-on time in a recording studio is essential to a good understanding of Sound Engineering.  However, limited access to studio resources often means that project work is delayed while the student learns the basics.  Essential Sound Engineering builds familiarity and confidence elsewhere, helping students make the most of precious studio time.

Teach Larger Classes With Ease

Essential Sound Engineering can be used in a number of different ways. For independent or supervised study, class size is limited only by the availability of computers, which do not need to be equipped with specialist audio hardware or other audio software.  For lectures, the built-in Equipment Store allows instant demonstrations using pre-recorded audio and your own audio files.

 

SA ESE Home Page

Sounds Active Essential Sound Engineering is an extended interactive masterclass in five lessons.

Each lesson is split into short, easily-managed sections that can be followed sequentially or accessed individually.  Content is presented using friendly narrative, clear illustrations, hands-on experiments and practical exercises.

Uniquely, Sounds Active experiments and exercises incorporate fully functional virtual equipment, so students get real sound engineering experience at first hand.

Lesson 1 - The Basics

SA ESE Lesson 1

Lesson 1 starts right at the beginning, assuming no prior knowledge.  It deals with sound and how it works, before taking the student on a comprehensive tour of recording studio spaces and equipment.  There's even a brief introduction to acoustics as the tour passes through the studio's control room.

 

Lesson Topics: Sound • Frequency • Frequency Response • Harmonics • Phase • Spaces • Control Room • Live Room • Vocal Booth • Equipment • Multitrack Recorder • Microphones • Dynamic Microphones • Condenser Microphones • Compare Microphones • Polar Patterns • Speakers & Headphones • DI Box • Leads • Screening • Jack-to-Jack • XLR-XLR • RCA or Phono Plug • Cable Care

Lesson 2 - Signal Path

SA ESE Lesson 2

Signal Path is one of the more challenging topics to teach in sound engineering, but it's fundamental to an understanding of studio and recording technique.  Lesson 2 explores the logical flow of the audio signal as it is routed through the key elements of a studio.

 

Lesson Topics: Signal Path Overview • Digital Audio Workstation • Pre-Amplifier • Receiving The Signal • Signal Matching • Phantom Power • Insert Point • Auxiliary Sends • Pan Control • Channel Fader • Mute & Solo • Subgrouping & Submixing

Lesson 3 - Recording

SA ESE Lesson 3

The heart of Sounds Active ESE is a 16-track recording project.  The student takes over as sound engineer and works through the entire recording process.  There is step-by-step guidance all the way, from best practice in pre-production onwards.  As the song builds up, the student investigates and uses standard recording techniques in a variety of instrumental and vocal scenarios.

 

 

Lesson Topics: Preparing To Record • Planning • Rehearsal • Equipment • Foldback & Talkback • Headphones • Mains Leads • Guitar Amplifiers • Pop Shields • Session Log • Recording Drums • Live Room Acoustics • Drum Kit • Drum Recording Techniques • 2 Microphones • 4 Microphones • Click Track • Recording Bass • Recording Rhythm Section • Recording Guitars • Microphones • Multi-Effects Pedals • Amp Simulation Software • Acoustic Guitar • Recording Guitar Tracks • Recording Keyboards • Electronic Keyboards • Grand Piano • Upright Piano • Recording Piano Track • Recording Vocals • Useful Rules • Equipment Setup • Recording Lead Vocal • Recording Backing Vocals

Lesson 4 - Processing

SA ESE Lesson 4

Lesson 4 is all about the processes and effects that can be applied to the recording.  There are lots of hands-on experiments and exercises that explain equalisation, dynamics processing (sound envelope, compression, noise gating), reverb and other popular effects.  More importantly, the student learns how to use these processes, and why.

 

Lesson Topics: Equalisation • Basic Filters • Parametric EQ • Shelving EQ • Bracketing • Creative EQ • Dynamics Processing • The Shape of Sound • Noise Gates • Compressors • Reverb • What is Reverb • Mechanical Reverb • Plate Reverb • Spring Reverb • Echo Chamber • Digital Reverb • Convolution Reverb • Using Reverb • Other Popular Effects • Delay • Chorus & Flanger • Phaser • Pitch Shifter & Harmoniser • Tremolo • Leslie or Rotary Effect • Overdrive

Lesson 5 - Mixing & Mastering

SA ESE Lesson 5

The 16-track recording project is completed in lesson 5.  Once again, the student gets to be the sound engineer, this time taking a systematic approach to final mixdown and mastering the finished song.

 

Lesson Topics: FAQ • Preparing to Mix • Performing the Mix - Mixdown • Basics of Mix • Adding Rhythm Guitars • Adding Keyboards • Adding Backing Vocals • Adding Lead Guitar • Final Touches • Committing the Mix

Equipment Store

SA ESE Equipment Store

The Equipment Store gives you immediate access to the various pieces of virtual equipment used throughout the course.  There is a library of pre-recorded audio clips, or you can add your own audio to appear in the media bar.

 

Equipment: Signal Generator & Scope • Harmonics Box • Loudspeaker Phase Inversion • Simple EQ • Simple Compressor • Studio Compressor • Noise Gate • Digital Reverb • Delay • Chorus • Flanger • Phaser • Tremolo • Rotary (Leslie) Processor

 

 

System Requirements:

 

Sounds Active Essential Sound Engineering runs on Microsoft Windows and Mac OS X based computers.

Windows

  • Windows XP
    • Minimum Intel Celeron 1.86GHz (or equivalent) with 512MB memory
  • Windows Vista, Windows 7
    • Minimum Intel Celeron 1.86GHz (or equivalent) with 1GB memory
  • Minimum 1GB free disk space
  • Minimum display resolution 1024x768 with 16k colours
  • Supports all major PC Windows soundcard standards, including MME, DirectX and low latency ASIO

Mac OS X

  • Mac OS X 10.4, 10.5, 10.6
  • Universal Binary supports PowerPC and Intel based Macs
  • PowerPC based Mac
    • Minimum G5 with 1GB memory
  • Any Intel based Mac
  • Minimum 1GB free disk space
  • Minimum display resolution 1024x768 with 16k colours
  • Supports Core Audio compatible soundcards

 

All specifications are subject to change without notice.

 

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